It’s compatible with scanline, Vray and Arnold with “Legacy 3ds Max Map support” turned on. Version 2.04 works with 3ds Max from 2012 up to the current 2021 release. With controls to randomly adjust the gamma, hue and saturation. MultiTexture Map is a plugin for 3dsmax that loads multiple textures and assigns them randomly, either by object or by material ID. – Assign textures randomly using MultiTexture Map – Interactive update to get instant feedback – Randomly rotate, offset and tilt boards – Control width, length, grout size individually – Create floors inside any closed 2D shape object, or on flat objects It’s a great tool if you’re doing architecture visualization and need to make floors that are NOT going to tile and that you can see up close without any pixilation. FloorGenerator is a plugin for 3ds Max (2013 to 2021) which generates floor objects consisting of individual boards which can easily be textured using MultiTexture.
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